![]() There exists a Windows 64-bit community workaround for the KSP client in my experience, the 64-bit client is stable, and using it might help if your game is running out of memory due to too many mods. You also need to consider if your GPU would be able to handle adding graphical mods to the game at playable framerates. One other caveat is that using mods increases the memory footprint of the game, so if you find the game crashing, it may help to use the Active Texture Management mod. The WindowShine and GEMFX mods will only work with DirectX, but the rest should work with OpenGL. I've written up the steps to save the time for anyone else who may want to do it, but the credit should go to /u/cobbman11 because I've mainly used information from their comments. I was very impressed by the WindowShine clip posted here by /u/cobbman11 some days ago, so I set out to make my game look like it too (without ever having used KSP mods before), and it turned out to be a somewhat involved process. Note: the guide has been updated, and there's also a video example added. Send us a message with proof, and we'll give you some flair to show it! Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | ConsoleKSP Last contest's winner: forteefly1998! Have you developed a mod? See this page for more infoĬommunity Teamspeak Server Refrain from submitting images that involve real life space disasters that resulted in loss of lifeĭon't post/discuss mirrors or torrents of any version of KSP See the discussion on misc posts for more info No posts unrelated to KSP or memes and image macros. Please remain kind and civil at all times
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